Friday, February 16, 2007
Monster Soup Short #1
I finally put up the first short film from second semester. It's been a while but here it is for everyone to see.
Wednesday, July 12, 2006
Flesh + Bone
A cool and informative project of corporeal exploration we had to do for life drawing. I'm not sure how proportionate the pose actually is, but I think it yielded some nice drawings that have a unique feel to their own.
My apologies for the rather yucky photos as they were taken in a rush when the secretary was in a hurry to leave and I was in need of passing them into her care.



My apologies for the rather yucky photos as they were taken in a rush when the secretary was in a hurry to leave and I was in need of passing them into her care.



Monday, July 10, 2006
Patience Is The Greatest Virtue
As an animator you must be patient. There can be nothing without it as everything we do happens oh so unbelievably slowly. We pass through a timewarp where a hundred hours of our blood and sweat turns out to mean only a few minutes on screen. So if you're waiting impatiently to see more work.. I say to you, be patient. I'm working on some stuff right now that is almost ready to be shown.
Until then.. here's something done by someone with plenty of patience and we're all the better for it.
Until then.. here's something done by someone with plenty of patience and we're all the better for it.
Thursday, June 22, 2006
Pvt Poh Tah Toe
And now for something I did recently.
In character design we're finally getting into actually full-fledged model sheets. Here's my first one ever.

Also here's a neat trick... Follows the same principle as the burned retina ghost image, but with a sweet new spin: hue & saturation.
In character design we're finally getting into actually full-fledged model sheets. Here's my first one ever.

Also here's a neat trick... Follows the same principle as the burned retina ghost image, but with a sweet new spin: hue & saturation.
Saturday, June 10, 2006
Weird and Wonderful Experimentation
"Plastique Explosif"
For experimental we had to create a 10-30 second animation that we'd use as a name slate for all our subsequent animations. I had a lot of fun doing this project and it's something that I'll be doing more of in the very near future. Lemme know what you think. I love super sculpey!
Props to Cuxo for pulling excellent wingman duty on this one.
For experimental we had to create a 10-30 second animation that we'd use as a name slate for all our subsequent animations. I had a lot of fun doing this project and it's something that I'll be doing more of in the very near future. Lemme know what you think. I love super sculpey!
Props to Cuxo for pulling excellent wingman duty on this one.
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